using UnityEngine;
using System.Collections;
using System.Collections.Generic;

public class CharConfig : ConfigBase {
	
	public class CharData : ConfigBase.ConfigDataBase {
		public string Shape;
		
		public override void Load(LitJson.JsonData d){
			base.Load(d);
			Shape = (string)d["shape"];
		}
	}
	
	/// <summary>
	///  Loads the json data. 
	/// </summary>
	/// <param name='data'>
	///  Data. 
	/// </param>
	/// <param name='jsonData'>
	/// Json data.
	/// </param>
	public override void LoadJsonData(LitJson.JsonData jsonData){
		LoadJsonDataImpl<CharData>(jsonData);
	}
	
}
